It really isn't a port of any kind, it is a new development from the ground up and any similarities to TP are simply due to it being a particle system as well.
Here is a nice setup I spent too much time on - Lorenz attractor!
There is some fancy math inside and controls are available. If you want more performance turn the capsule into spline one without geometry and vertex color generation
210_Lorenz.c4d
Someone get the Maxon guys drunk immediately, if one of them is spilling the beans, it shouldn't be hard to get the others to crack.
Something new is coming and it's got particles in it somewhere!
Hang on, I think we figured this out a couple of pages ago.
Don't get Maxon started.
It only gives McGavran and the devs the chance to mess with our heads, the same way a fisherman will playfully poke a Canadian snow crab with a stick before hoisting it into a sack and taking it home to the wife to make a slow-cooker bisque with croutons, pepper, tomato and shrimp.
so simple yet so creative & powerful!
I went a tiny step further and added an extrude generator on top, just to see how it acts with a mesh. It works 🙂
Don't forget to check the 'close spline' checkbox on the nodes spline first tho so the extrude has caps 😉
I was going to propose the Track Modifier Tag.
https://help.maxon.net/c4d/en-us/Default.htm#html/TCAANIMATIONMODIFIER.html?TocPath=Object%20Manager%7CTags%20Menu%7CAnimation%20Tags%7CTrack%20Modifier%7C_____0
There is a Quantization effect that acts like a stop-motion effect. So you could animate the second hand as usual and have it quantized at constant intervals.
I found the solution with a little help from GPT-4 and some experimenting. Here is the solution for anyone searching for it in the future:
An Xpresso setup that takes the rotation of a Null -> Dividing by 3 -> Floor-Formula -> Multiplying by 3 -> Output to the rotation of my Second_Hand