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bezo

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Everything posted by bezo

  1. Hi and Welcome Jakub, Nice to see people who wants to learn new things or advance their skills. PS Vitaj na fore, tu asi vela cechov ci slovakov nenajdes, ale je tu kopa fajn ludi co ti pomozu. Mas c4d aj na skole ako predmet? Pekne sviatky, Lubo
  2. You could apply texture for part of selection in case you use thicken generator. (Using this way you will not loose abbility of variable thickness like it happend in case you convert generator to polyobject and use standard selections/textures)
  3. I think in these days will start web for Gaea 2. Fully rewritten software, much more faster, better in details etc. https://quadspinner.com/gaea2/
  4. bezo

    Cinema 5D

    You could use edit palettes and remove 2 separators above the icon. I think they want align palette with viewport by edge...
  5. Nice work César, do you plan also horizontal signs for example for airport runway? ...and maybe custom road textures
  6. I think conversion refer to files R12 and older. R17 should be opened fine in latest release.
  7. Not sure if skin material is procedural or standard texture, but can not be used simply another layer for color texture?
  8. Also get this message. As I understand, option 2 means "conversion" whole Fused content into perpetual licence in current state of purchase/update. But don´t know if that means only conversion for that money or there will be some kind of maintenance of that version (something like all service updates untill new version released. (not new features but bug solving/service updates) Since I have a time before my maintenace will expire, I´ll wait what is cooking... 🙂 (but yeah, I think it should be smart step from Insydium and win/win for both sides.)
  9. Put your spline under connect object and clone on that connect object and problems are gone...
  10. bezo

    texture clone

    If cloner will be after modeling converted to poly´s, could be used simple xpresso for texture offset...
  11. simply expand Elements port and use Ratio or Color...
  12. We also had in c4d ptex technology as external plugin (almost 15 years ago) I think not developed anymore...
  13. Check material applied on hairs and try adjust thicness parameters Root/Tip and curve/profile of hairs to your needs. Maybe your character is in very small/large scale don´t know... Also check Generate tab of hair object if enabled option Render Hairs and type is set to none. (if there enabled something else, hair will not looks like hair but geometric objects/objects as you set...)
  14. I mean simple sphere with texture as you want (or some nice noise in luminance...)
  15. JED is right, it will be about priorities (execution + OM position) btw, nice model. Modeled in c4d or CAD import?
  16. Use custom object as moon with applied material as you want. When you drag that object into entry field, it will be automatically placed at place where it could be based on adjusted time...
  17. They have to be in your preferences/userrepository folder. Copy it to new workstation and mount database
  18. bezo

    Smooth bends

    Create geometry and for corners use softselection move mode
  19. Here it is, I´m sure Joao is fine with that. EFS.c4d
  20. Use Fracture object instead... ngons_effected.c4d
  21. Can you post screen/scene file?
  22. with edge cuts selected by you its create just 5 islands, but for me looks good... UV unwrap_0001.c4d
  23. If you remember Chris Maynard´s cmivfx.com, there was years ago (one of first series of c4d tutorials, maybe "Ultimative Learning C4D") and in these tutorials I´ve seen intensive using of this command. I remember the presenter, was not technician, but artist. Didn´t care about polygon flow, polyloops etc., simply modeled by own feelings. And in result it was really amazing... Some poeple should say its not correct, its bad workflow, mesh looks bad, no correct mesh flow etc, but results was increadible... ...who cares about mesh if final product looks amazing...
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