Another way (not using layers) should be using selection object for all instances and for hiding just using filter (eye next instance object in filter offer.
Hi and Welcome Jakub,
Nice to see people who wants to learn new things or advance their skills.
PS
Vitaj na fore, tu asi vela cechov ci slovakov nenajdes, ale je tu kopa fajn ludi co ti pomozu. Mas c4d aj na skole ako predmet?
Pekne sviatky,
Lubo
You could apply texture for part of selection in case you use thicken generator.
(Using this way you will not loose abbility of variable thickness like it happend in case you convert generator to polyobject and use standard selections/textures)
Also get this message. As I understand, option 2 means "conversion" whole Fused content into perpetual licence in current state of purchase/update.
But don´t know if that means only conversion for that money or there will be some kind of maintenance of that version (something like all service updates untill new version released. (not new features but bug solving/service updates)
Since I have a time before my maintenace will expire, I´ll wait what is cooking... 🙂
(but yeah, I think it should be smart step from Insydium and win/win for both sides.)
Check material applied on hairs and try adjust thicness parameters Root/Tip and curve/profile of hairs to your needs. Maybe your character is in very small/large scale don´t know...
Also check Generate tab of hair object if enabled option Render Hairs and type is set to none. (if there enabled something else, hair will not looks like hair but geometric objects/objects as you set...)
Use custom object as moon with applied material as you want. When you drag that object into entry field, it will be automatically placed at place where it could be based on adjusted time...