
MJV
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Everything posted by MJV
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I will watch but I think it's almost impossible to surpass what Westworld has already done with their world class story telling, cinematography, music and special effects. The title sequenced alone, rendered in Octane, is worth the price of admission.
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Hi Igor. I finally got it. First I was looking in the wrong directory (for some reason the houdini directory with the "houdini.env" was in the One Drive Documents file which I try to never use instead of the user Documents file) , then I had typed slightly the wrong syntax. Man that was a massive headache. Well I've leave this here for now. Maybe others will have the same problem.
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I have been trying without luck to install Octane for Houdini Indie for four months. The Otoy forum is absolutely useless, as is everywhere else I've searched. Has anyone done it successfully? I precisely followed the steps in this video but it doesn't work. Nothing shows up in Houdini. Anyone have any ideas?
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Please let conversations happen. Stop censoring instead of moderating.
MJV replied to No One's topic in Discussions
Jets came through for me at a young age. Too long ago for you to remember. 😀 They will be great again, and everything is looking good, and fun to watch, this year after their amazing draft. Watch out Wilson to Wilson. -
Please let conversations happen. Stop censoring instead of moderating.
MJV replied to No One's topic in Discussions
Ok. I don't have any experience with ignore functions on small forums, so I'll take your word that it can help, but I can't see myself using it here. -
Please let conversations happen. Stop censoring instead of moderating.
MJV replied to No One's topic in Discussions
Pretty much what LUCHIFER said. It's one thing on a massive site like Twitter or something, but this community is small and even though I only know a fraction of the people here I still would be pissed off and pretty darn insulted if one of more people ignored me. Not knowing would even be worse. On the flip side, I wouldn't want to do that to someone else either, even if I dislike some or most of what they post. I also can't see how exactly it would work. Would posts by ignored people just be invisible in a thread? If the ignored person posted a thread would the entire thread be invisible? It's all too much for such a small forum and even if there was a working solution, I think it would be more toxic than not. If one really wants to ignore someone or something so badly, they can as ever always rely on their god given free will to do so. -
Please let conversations happen. Stop censoring instead of moderating.
MJV replied to No One's topic in Discussions
Personally I think having an ignore feature is not a good idea at all. -
Photoshop added adjustment layers many years ago, where you can use the adjustment layer to non destructively change values like saturation, color balance, levels and the like, but AE goes way beyond that. In PS, if you resize a layer, that's a destructive edit. You can never return that layer to its original size. In AE, if you change a layer's scale, position or rotation, you can always return to the original scale, position or rotation. If you move or rotate a layer in PS, it keeps no record of its original position or rotation, so there is no returning unless you eyeball it. Move maybe ok but each rotation is slightly destructive in PS and the destruction is cumulative with many such edits. These are but a few examples.
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I always have preferred AE for compositing. That's literally what it's made for while PS is designed more for painting and retouching. In AE, everything is non destructive, so things can be continuously tweaked and retweaked, and you can disabled or enabled any change or effect at any time at will. PS is much more a destructive workflow. Also, working with alpha channels is so much much easier in AE. I hate working with them in PS.
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Unless they absolutely must remain portable for some reason, $3000 workstations for the kids would be far more productive than $3000 laptops. Speed isn't only an issue for final renders. Pace of work is largely determined by render speed because dozens or hundreds of test renders or live render viewimg must usually proceed the final render, so in some respects the final render speed can be the least important factor.
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Please let conversations happen. Stop censoring instead of moderating.
MJV replied to No One's topic in Discussions
I find valid and unique criticism to be pretty interesting, and I will gripe about Maxon and features I find lacking as often and as much as the next guy. What I don't find interesting is criticism that isn't at all unique but rather has been stated and repeated ad nauseam over and over seemingly because the poster is butt hurt and just can't let go, as if they find the very act of complaining itself to be entertaining or cathartic. -
Please let conversations happen. Stop censoring instead of moderating.
MJV replied to No One's topic in Discussions
I think this thread should be considered done too. We can all guess how the next ten or twelve pages might go so might as well end it now. There is nothing more boring and unproductive in any forum than threads about the forum itself. -
Please let conversations happen. Stop censoring instead of moderating.
MJV replied to No One's topic in Discussions
Oh man, all I see now are a bunch of threads about 3D and how to use and solve various problems in Cinema, Blender, Houdini and whatnot. Whatever will we do? -
I think it's no secret that Maxon and others use (borrow or steal if you like) 3rd party plugin designs as templates for new features. I've seen this countless times over the years. 3rd party developers know too to expect it on some level knowing that the user is always served better by an integrated solution above an external solution, but I'm sure that doesn't make them feel any better about it. I think it's so prevalent that it takes courage for a 3rd party to even bother with it in the first place which is probably why you don't see more of it
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I could see myself leaving Premiere for Da Vinci but I would need to find good substitutes for PS and other Adobe programs, because as long as I have an Adobe cloud subscription it doesn't make good financial sense to not just use Premiere, which I find acceptable for my needs
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Frankly though, that's not what people want and isn't a good workflow.
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Thread for reporting/resolving issues with C4D S26
MJV replied to HappyPolygon's topic in Discussions
Your phrasing is fine. I only meant that I would phrase it,,😉 differently. -
Thread for reporting/resolving issues with C4D S26
MJV replied to HappyPolygon's topic in Discussions
"Not ideal" is quite the understatement in my mind. Expecially just leaving it out and hoping no one notices is just ludicrous. Got ya. I didn't know the precise path to the old material and copy paste is a possible workaround. -
Thread for reporting/resolving issues with C4D S26
MJV replied to HappyPolygon's topic in Discussions
It's not available in the new node editor, only in the old xpresso editor from previous versions. If you have such a material from a previous version you can copy paste it into r26 and still work. -
The clamps didn't work because the input lower value was higher than the input higher value. I think this file is closer to what you were looking to do. 699619742_C4DQUESTIONMOVEOBJECTWITHINRANGEMAPBOUNDARYV1MV1.c4d
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Thread for reporting/resolving issues with C4D S26
MJV replied to HappyPolygon's topic in Discussions
I admit that while it looks very promising, I haven't yet studied the new cloth system myself, but that said, if there is indeed an issue with cloth turbulence that will require fixing or refining in a future update, then that seems a very serious issue in terms of using the feature now, because if one uses the feature as currently is, and then it is tweaked later by Maxon, then that tweak will invariably break any setup the user creates prior to tweak happening, so it is very critical that it be solid and more or less set in stone on first delivery.