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Hrvoje

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Everything posted by Hrvoje

  1. This looks like a nice task for Nodes 🙂 MoSpline could also work.
  2. Holy crap, are you saying this is AI voice? 😮 That is really good. One has to know it is AI voice, at least I am easily fooled. Watched the lesson, content looks very well done - congrats Igor, Yichen and rest of the crew!
  3. Here is a fun one - inflation 🙂 Simple deformer Graph is not complicated 18_Inflation.c4d
  4. There are multiple factors here involved. One can create same functionality with different approaches in capsule but have very notable performance difference. Think of capsules as "code". Good code is fast, bad is slow 🙂 In general, biggest advantage is that one can create things that were previously reserved for programming or were extremely difficult. I try to provide examples which showcase capabilities. If you have some requests please post in new topic!
  5. A new one - twist deformer prototype! This can be expanded into included one and even improved. In Viewport OM Strength control i nAM Graph is simple 71_Twist_Deformer.c4d
  6. Hm, not sure why you would think they are not on par with Xpresso, in fact they are far more powerful and capable. As far as integration goes you can acheive pretty much anything with either pure nodes setup or with dedicated capsules. The question si what you are trying to achieve? : )
  7. As far as I am aware of, no. Did you try to use scene nodes?
  8. You can try using hash node for random values and add them for each cylinder on axis that is not used for boundary calculation. In your case it seems to be X axis. Please for future questions start a topic : )
  9. Works on a single axis so any cylindrical object will work but you have to adjust the radius. For rolling a ball in all directions, that would require more elaborate steup.
  10. Reinventing the wheel : ) Pure nodes setup Graph 177_Wheel.c4d
  11. Hrvoje

    Radio Waves

    Maybe this can help : ) 68_Radar(MG).c4d
  12. Here is a nice one - Hilbert curve! Use the range node to grow or shrink the setup. Result will always be contained within fixed size since each new matrix set is halved. This is pure nodes setup Main graph Subgraph 86_Hilbert_Curve.c4d
  13. Here is a curl effect. Trickery but it is good enough 🙂 132_Curl.c4d
  14. You are having data type errors in your scene as you can see in the console. Array nodes only work on arrays. Looking at the mesh in video it looks like a simple extruded and subdivided cube...? Am I missing something 🙂 ?
  15. Here is a simple cube roll prototype : ) 12_Roll_Cube.c4d
  16. Xpresso is very limited and in this case it can replicate nodes setup since it is math mostly. That is common ground for all node syste ms. Nodes are immeasurably more capable and powerful than Xpresso 🙂
  17. Here is an elaborate setup - Tracer. It is a reduced version of MoGraph tracer but setup can be expanded to include more features Some basic control are available Graph is complex but groups and subgroups are commented to good extent to explain what is going on 01_Tracer.c4d
  18. Here is an example of orb eating up other orbs. I recall seeing this somewhere but cant recall anymore where. It is interesting effect and requires more complex graph. Graph itself Graph is commented, hope it helps uncover some tricks and help further understanding how capable nodes are 🙂 119_Munching_Orb.c4d
  19. Pure node example! A beacon, radar or radio station, whatever you want to call it 🙂 Graph is not complex at all 109_Beacon.c4d
  20. Here is an interesting one - random text to text🙂 AM controls You can choose the text, random seed, amount of randomness plus some extras such as removal of curly braces, commas and specific characters Graph 167_Random_Letters.c4d
  21. Not sure why there is a belief that nodes are not being developed anymore? 🙂
  22. Sure you can but it won't work for the camera itself. You can, for example generate a matrix on your distribution object that is output from nodes.
  23. That won't work. Object is imported into graph and new object is output from it.
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