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Showing content with the highest reputation on 06/09/2022 in all areas

  1. You basically inverted the flow of information, right? Parameters are generated outside first and then passed into Scene Nodes/Capsule to act accordingly. I had the same idea later on, but did not find time to post. Glad you came up with it on your own.
    1 point
  2. Omelet Du Fromage. Most legendary episode ever haha Nice work, Love the subsurface scattering on the shoes and ears!
    1 point
  3. Groucho Marx - I refuse to join any club that would have me as a member Bill Gates - it's not a bug, it's a feature
    1 point
  4. If I was just to name one it would be the select many objects and change one parameter for all of them at once or even use something like x*3. but there are so many more: - that plenty of the widly spread UI paradigms are used like double click for renaiming or left click for select or Alt navigation and that theses things are consistant throughout the Programm. this seems to be a small thing, but in the CCD area there are still a lot of applictaions that just expect their users to do everything differently. - copy paste everywhere - renaiming tool - rename next object just by clicking down arrow - that there is a icon and a menue entry for every feature (at least in the versions I mostly work in 🙂 - the way the UI presets are handled, and the way you can change the UI. (after studiing the new one I personally have to say, that the old one unfortunately is better, so the wrong direction unfortunately, but still better then a lot of the competition) - and much more
    1 point
  5. Yes, pretty much all other DCCs have this. I think 3ds Max and C4D were the last ones to finally get it. Houdini and Softimage XSI (RIP) have had this since pretty much forever. Maya added theirs in the mid-2000s.
    1 point
  6. I'm not sure there is a solution to this, yet. As you can not create lights in Scene Nodes, yet, you'd have to get the information out into classic C4D somehow. I tried to use Xpresso to access the generated Selection tag and from there read the polygon information, get the points and calculate the size. But I'm not able to get Xpresso to read anything useful from the generated Selection tag. Not sure, why. I tried priorities and object order in OM, nothing resulted in Xpresso successfully iterating the Selection tag (selection count is always shown as zero). This does not mean, this Xpresso approach does not work, I may simply be too stupid to get it to work. Another approach could be to use a Python tag to try similar. But currently I lack the time to do further investigation. Sorry!
    1 point
  7. The S key is the big one for me: being able to find things in complicated scenes either in viewport or in the object manager makes the whole thing so much better.
    1 point
  8. HDRI Haven is an excellent example of transparency. Where they have regular updates on whet they're doing and how the budget is divided up. They also work via Paetron - where a very small montly cost of €1-2 can easily be forgotten about and is no barrier to entry. Basically what ADAMFILIP said
    1 point
  9. I agree. This is why one should never use Mac OS if they can avoid it. 😜
    -1 points
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