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Everything posted by Cerbera
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Digital. We can tell by the tiny issues in eyes and skin and animation, but only just, and it's getting harder all the time (TWSS) ! CBR
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Definitely beginning to climb out the other side of uncanny valley there... quite good when she looks at the camera right at the end. Loved all that wonderful architecture in motion too. CBR
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Ah thank you - glad it helped ! 🙂 CBR
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I think you just need to control the cloner with a step effector, changing only animation offset, like in this R25 file... step animation offset.c4d CBR
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..for the modern age 🙂 I loved these when they first appeared, and they are certainly no less impressive at 4K ! My favourite is the one below, which isn't 4K, but still nice enough at 1080... CBR
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I'm not sure RS supports native 3D linear gradients, but apparently you can make it do so with a bit of nodal wizardry. I am not a RS wizard, so refer you to this guy, who seems to have sorted that out. https://www.patreon.com/posts/redshift-3d-38760322 CBR
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Welcome to the Core 🙂 Always upload the scene file with questions like these, so we can see all your settings and find the answer much faster. CBR
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Please complete your profile so we know which version of the software you are running, on which answers sometimes depend. You can move groups of keyframes by dragging a box round them in the Dope Sheet view of the maximised timeline (R25). CBR
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I like this. The way it creates plants seems very helpful and intuitive to me - might well give that a serious look later this year... CBR
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Welcome to the Core 🙂 Please upload the scene file with any questions like this so that we don't have to recreate your entire setup from scratch without knowing fully what it is ! I think that is going to be expected behaviour, because presumably the XPresso needs to calculate the specific distances of points in the one object it refers to, and all the cloner does is what it says on the tin, and clones that first object, so can't do anything different with the clones unless via effectors etc. I am no XP expert myself, but I think you'd have to plug the Cloner output into the Xpresso somehow, and calculate the collision data for each and every clone. CBR
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Yep, same idea I had in the last thread about this 😉 Use a displacer instead ! Or, if RS displacement is fairly minimal, you could use the transform controls in the cloner to push each clone out on Z a small amount, which might be enough to give the illusion things are on the displaced surface... CBR
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It is reasonable to expect RS to be able to convert Cinema Standard materials to its own, but not to expect it to convert those from other 3rd Party renderers - there is no inbuilt converter as far as I am aware. But have you tried the universal material converter from poliigon ? Don't know if it works myself, but the video makes me quite hopeful it might... CBR
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Yeah definitely not right, and utterly mysterious why such a thing would happen. I agree Maxon themselves are the best people to shed light on what is going on there, so support ticket time I think. CBR
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Welcome to the Core 🙂 Please don't post questions like this in News and Announcements. Moved to Cinema / materials etc. We need to be very clear about a) what type of material this is (and what are you rendering with), and b) what specifically you are clicking when it crashes ?. I am able to enable the displacement channel in a Standard material with no crash for example, so we need to know what you might be doing differently. Feel free to add screengrabs if it helps. CBR
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I'm gonna guess the reason that can't twist smoothly is because a) not enough Joints and b) not enough segments in underlying geometry. And possibly c), joints don't match resolution of topology and are of uneven lengths. CBR
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I don't own Forester, but I would guess that it would need a poly selection, not edges. You can convert any component selection into any other type by holding ctrl (or shift for a different kind of conversion) and then changing mode, but that doesn't apply to tags, so double click the edge tag, convert to polys and adjust if necessary (probably will be necessary !) then rewrite a new poly tag and reference that instead in your Forester setup. CBR
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Welcome to the Core. Always upload the scene file with questions like these, otherwise we can only guess. My own guess would be no phong tags, or phong angles set too low on those meshes. But impossible to tell for sure without seeing all your settings / the file. CBR
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There is no way around that as far as I am aware, other than making the cloner editable and either connecting all the strips into one mesh so you can use a single cloth tag, or you can keep them separate but you'd need cloth tags for each. You can't put the cloth tag on the cloner. CBR
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Not so stupid a question... If you want a way to do it without effectors, you need TWO Linear cloners, and very specific axis placement within that triangle, which is here, at the centrelines, which is not necessarily where it appears by default, depending on how you made it... 2 cloners Tri grid CBR.c4d CBR
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Excellent - this is a very useful thread. Thanks for posting your answer. CBR
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Not easily, no. FFD or Mesh Deformers are your best best with geometry that complex. I agree, if they don't provide these as straight sections they should make that very clear on the download page. CBR
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...and if we didn't want to use edge weighting here's one way to do it with control loops... As you can see the only difficult control loops are the ones that run across the end of the extruded part. They must make box corners near to the extrude, but just 1 loop away be evenly spaced between the outer rim polys describing the curvature there. They also need to be pushed slightly away from centre to maintain perfect rounding. (B) On the other end of those loops, you could run them all the way to the symmetry centreline but as there is pair of them, nicer and neater to terminate those in a (not inverse!) kite quad (A) before they reach the centre like I have... You'll notice that is now double the poly density of the rest of the shape (C) until we get to the other end of the extrude. Although that isn't ideal (in that ideally you would want the entire perimeter of the circle to be evenly distributed) it is not problematic in practice if a) the new edges you add are evenly spaced, and b) you adjust them outwards to match the curvature of the lesser segmented parts. disc extrude sample CBR Fix.c4d CBR