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Cerbera

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Everything posted by Cerbera

  1. Ok that makes sense to me, or at least I see what you were thinking... not sure that plan is the best way of getting this done however... I would do it via groups and spline wrap, personally... CBR
  2. Digital. We can tell by the tiny issues in eyes and skin and animation, but only just, and it's getting harder all the time (TWSS) ! CBR
  3. I'm afraid that is a bug in R23. Fixed in later versions. CBR
  4. Definitely beginning to climb out the other side of uncanny valley there... quite good when she looks at the camera right at the end. Loved all that wonderful architecture in motion too. CBR
  5. I think you just need to control the cloner with a step effector, changing only animation offset, like in this R25 file... step animation offset.c4d CBR
  6. ..for the modern age 🙂 I loved these when they first appeared, and they are certainly no less impressive at 4K ! My favourite is the one below, which isn't 4K, but still nice enough at 1080... CBR
  7. I'm not sure RS supports native 3D linear gradients, but apparently you can make it do so with a bit of nodal wizardry. I am not a RS wizard, so refer you to this guy, who seems to have sorted that out. https://www.patreon.com/posts/redshift-3d-38760322 CBR
  8. Welcome to the Core 🙂 Always upload the scene file with questions like these, so we can see all your settings and find the answer much faster. CBR
  9. Please complete your profile so we know which version of the software you are running, on which answers sometimes depend. You can move groups of keyframes by dragging a box round them in the Dope Sheet view of the maximised timeline (R25). CBR
  10. I like this. The way it creates plants seems very helpful and intuitive to me - might well give that a serious look later this year... CBR
  11. Welcome to the Core 🙂 Please upload the scene file with any questions like this so that we don't have to recreate your entire setup from scratch without knowing fully what it is ! I think that is going to be expected behaviour, because presumably the XPresso needs to calculate the specific distances of points in the one object it refers to, and all the cloner does is what it says on the tin, and clones that first object, so can't do anything different with the clones unless via effectors etc. I am no XP expert myself, but I think you'd have to plug the Cloner output into the Xpresso somehow, and calculate the collision data for each and every clone. CBR
  12. Yep, same idea I had in the last thread about this 😉 Use a displacer instead ! Or, if RS displacement is fairly minimal, you could use the transform controls in the cloner to push each clone out on Z a small amount, which might be enough to give the illusion things are on the displaced surface... CBR
  13. Yes, that is expected behaviour from the Cloth Surface Object. If you need to specify front and back textures then you can't do thickness procedurally using that. CBR
  14. It is reasonable to expect RS to be able to convert Cinema Standard materials to its own, but not to expect it to convert those from other 3rd Party renderers - there is no inbuilt converter as far as I am aware. But have you tried the universal material converter from poliigon ? Don't know if it works myself, but the video makes me quite hopeful it might... CBR
  15. Yeah definitely not right, and utterly mysterious why such a thing would happen. I agree Maxon themselves are the best people to shed light on what is going on there, so support ticket time I think. CBR
  16. Welcome to the Core 🙂 Please don't post questions like this in News and Announcements. Moved to Cinema / materials etc. We need to be very clear about a) what type of material this is (and what are you rendering with), and b) what specifically you are clicking when it crashes ?. I am able to enable the displacement channel in a Standard material with no crash for example, so we need to know what you might be doing differently. Feel free to add screengrabs if it helps. CBR
  17. Does current state to object not work ? If it doesn't I suspect the answer is no, and you'd have to use a displacer deformer instead. CBR
  18. I'm gonna guess the reason that can't twist smoothly is because a) not enough Joints and b) not enough segments in underlying geometry. And possibly c), joints don't match resolution of topology and are of uneven lengths. CBR
  19. I don't own Forester, but I would guess that it would need a poly selection, not edges. You can convert any component selection into any other type by holding ctrl (or shift for a different kind of conversion) and then changing mode, but that doesn't apply to tags, so double click the edge tag, convert to polys and adjust if necessary (probably will be necessary !) then rewrite a new poly tag and reference that instead in your Forester setup. CBR
  20. Welcome to the Core. Always upload the scene file with questions like these, otherwise we can only guess. My own guess would be no phong tags, or phong angles set too low on those meshes. But impossible to tell for sure without seeing all your settings / the file. CBR
  21. There is no way around that as far as I am aware, other than making the cloner editable and either connecting all the strips into one mesh so you can use a single cloth tag, or you can keep them separate but you'd need cloth tags for each. You can't put the cloth tag on the cloner. CBR
  22. Not so stupid a question... If you want a way to do it without effectors, you need TWO Linear cloners, and very specific axis placement within that triangle, which is here, at the centrelines, which is not necessarily where it appears by default, depending on how you made it... 2 cloners Tri grid CBR.c4d CBR
  23. Excellent - this is a very useful thread. Thanks for posting your answer. CBR
  24. Not easily, no. FFD or Mesh Deformers are your best best with geometry that complex. I agree, if they don't provide these as straight sections they should make that very clear on the download page. CBR
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